The global Healthcare Augmented and Virtual Reality market was valued at US$ 1.57 billion in 2023 and is projected to reach US$ 13.74 billion by 2029, at a CAGR of 18.89% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
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The application of AR & VR in training medical professionals provides them enhanced understanding of anatomy & physiology and assists in complicated surgeries that require precision, thus, resulting in reduced complications and lesser trauma. VR helps patients get over their worst fears and phobias through the exposure therapy. These technologies are also gaining significance in fitness management due to the development of various health apps that help train doctors as well as patients.
This report aims to provide a comprehensive presentation of the global market for Healthcare Augmented and Virtual Reality, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Healthcare Augmented and Virtual Reality. This report contains market size and forecasts of Healthcare Augmented and Virtual Reality in global, including the following market information:
Global Healthcare Augmented and Virtual Reality Market Revenue, 2018-2023, 2024-2030, ($ millions)
Global top five companies in 2023 (%)
The U.S. Market is Estimated at $ Million in 2023, While China is to reach $ Million.
Hardware Segment to Reach $ Million by 2030, with a % CAGR in next six years.
The global key manufacturers of Healthcare Augmented and Virtual Reality include CAE, Immersivetouch, Mentice, Mimic Technologies, Simbionix, Surgical Theather, Virtamed, VR Simulators and Zspace, etc. in 2023, the global top five players have a share approximately % in terms of revenue.
We surveyed the Healthcare Augmented and Virtual Reality companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Healthcare Augmented and Virtual Reality Market, by Type, 2018-2023, 2024-2030 ($ millions)
Global Healthcare Augmented and Virtual Reality Market Segment Percentages, by Type, 2023 (%)
Hardware
Software and Service
Global Healthcare Augmented and Virtual Reality Market, by Application, 2018-2023, 2024-2030 ($ millions)
Global Healthcare Augmented and Virtual Reality Market Segment Percentages, by Application, 2023 (%)
Surgical Application
Rehabilitation
Training & Medical Education
Global Healthcare Augmented and Virtual Reality Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)
Global Healthcare Augmented and Virtual Reality Market Segment Percentages, By Region and Country, 2023 (%)
North America (United States, Canada, Mexico)
Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe)
Asia-Pacific (China, India, Japan, South Korea, Australia, Rest of APAC)
The Middle East and Africa (Middle East, Africa)
South and Central America (Brazil, Argentina, Rest of SCA)
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Healthcare Augmented and Virtual Reality revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Healthcare Augmented and Virtual Reality revenues share in global market, 2023 (%)
key players include:
CAE
Immersivetouch
Mentice
Mimic Technologies
Simbionix
Surgical Theather
Virtamed
VR Simulators
Zspace
Outline of Major Chapters:
Chapter 1: Introduces the definition of Healthcare Augmented and Virtual Reality, market overview.
Chapter 2: Global Healthcare Augmented and Virtual Reality market size in revenue.
Chapter 3: Detailed analysis of Healthcare Augmented and Virtual Reality company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Healthcare Augmented and Virtual Reality in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.
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